效果
额外回合 Extra Turn
获得1个不消耗回合数的额外回合,在此回合中无法插入施放终结技。
Gain 1 extra turn that won't expend your remaining turns when taking action. During this extra turn, no Ultimate can be used.
行动提前 Action Advanced
使目标在下次行动前的等待间隔缩短。
Reduces the target's waiting interval before the next action.
行动延后 Action Delayed
使目标在下次行动前的等待间隔延长。
Increases the target's waiting interval before the next action.
反击 Counter
当目标受到攻击后自动触发的效果,对攻击者施放1次额外的攻击。
An effect that automatically triggers when the target is attacked, which unleashes an extra attack on the attacker.
反击也属于追加攻击。
Counter is also considered a Follow-up ATK.
追加攻击 Follow-up ATK
满足条件时自动触发的效果,对目标施放1次额外的攻击。
Unleashes an extra attack on the target. This effect is triggered automatically when requirements are met.
附加伤害 Additional DMG
使受击者额外受到1次伤害,本次伤害不视为造成了1次攻击。
Causes the target being hit to take extra DMG, which is not considered an attack.
弱点击破状态 Weakness Break State
当敌方目标的韧性被削减至0时进入的特殊状态,进入该状态的目标行动会被延后。
When enemy targets' Toughness is reduced to 0, they will enter the Weakness Break State, which delays their actions.
无法战斗状态 Downed State
当我方目标的当前生命值被削减至0时进入的特殊状态,处于该状态的目标无法继续战斗。
An ally will be incapacitated once their HP is reduced to 0.
弱点击破效率 Weakness Break Efficiency
弱点击破效率越高,对韧性造成的伤害就越高。
The higher the Weakness Break Efficiency is, the more the DMG will be dealt to Toughness.
增益效果 Buff
对战斗有增益效果的所有持续状态,若无特殊说明则可以被解除。
Can buff combat ability for a period of time, which can be dispelled unless otherwise specified.
负面效果 Debuff
对战斗有负面效果的所有持续状态,若无特殊说明则可以被解除。
Debuffs are negative status effects that render units weaker. Unless otherwise specified, debuffs can be dispelled.
持续伤害类负面状态 DoT Debuff
裂伤,灼烧,触电,风化。
Bleed, Burn, Shock, Wind Shear.
分摊 Distribute
在伤害结算之前将攻击方的一部分伤害分给其他单个或多个目标,受击方承担剩余部分。分摊给其他目标的伤害无法再次被分摊。
Before DMG is calculated, distribute a part of the attacking unit's DMG to another target (or multiple other targets), with the target hit by the attack taking the rest of the DMG. DMG distributed to other targets cannot be distributed again.
奥迹 Arcana
【奥迹】属于持续伤害类负面状态,该状态无法被解除。
Arcana is a debuff that deals DMG over time. This debuff cannot be dispelled.
处于【奥迹】状态时,也会被视为陷入了风化状态。【奥迹】状态下,目标每回合开始受到风属性持续伤害。
While in the Arcana state, the unit is also considered to be in the Wind Shear state and takes Wind DoT at the start of each turn.
施加【奥迹】状态时无视目标的风化抵抗、裂伤抵抗、灼烧抵抗、触电抵抗。
The infliction of Arcana ignores the target's Wind Shear RES, Bleed RES, Burn RES, and Shock RES.
基础概率 Base Chance
给受击者添加负面效果的基础概率。
The base chance of applying debuffs to targets hit.
最终概率会被攻击者的效果命中和敌方目标的效果抵抗所影响。
The final probability is affected by the attacker's Effect Hit Rate and enemy targets' Effect RES.
固定概率 Fixed Chance
不会被任何因素影响的固定概率。
Fixed chance will not be affected by any factor.
效果抵抗 Effect RES
效果抵抗能抵抗攻击者造成的负面效果。
Effect RES increases resistance against incoming debuffs from attackers.
这个数值越高,成功抵抗负面效果的概率就越高。
A higher Effect RES will result in higher chances of successfully resisting a debuff.
效果命中 Effect Hit Rate
效果命中能提高对敌方目标造成负面效果的概率。
Effect Hit Rate increases the chance of applying debuffs to enemy targets.
这个数值越高,成功造成负面效果的概率就越高。
A higher Effect Hit Rate will result in higher chances of successfully applying a debuff.
抗性穿透 RES PEN
当造成伤害时,无视敌方目标的一部分对应伤害属性的抗性值。
When dealing DMG, ignore a part of the enemy target's resistance to the corresponding damage type.
击破特攻 Break Effect
击破特攻能提高造成弱点击破时产生的各类效果。
Break Effect enhances the various Weakness Break effects.
包括触发时造成的伤害、超击破伤害、持续伤害的威力、行动延迟的幅度。
Such as the amount of DMG dealt upon Weakness Break, Super Break DMG, the amount of DMG dealt by DoTs per turn, and how far enemy actions are delayed.
能量恢复效率 Energy Regeneration Rate
能量恢复效率能够提高角色在施放技能、消灭敌人、受到攻击等行为时获取的能量值。
Energy Regeneration Rate can boost the amount of Energy a character gains when performing actions such as using abilities, defeating enemies, or taking DMG.
这个数值越高,角色能量恢复得越快。
A higher rate means faster Energy regeneration.
部分恢复我方目标能量的效果所恢复的能量值不会受到能量恢复效率的影响。
However, certain Energy-Regenerating effects won't be impacted by this rate.
速度 SPD
速度会影响目标两次行动之间的间隔,速度越快,间隔越短。
SPD affects the interval between the target's actions. The faster the SPD, the shorter the interval.
同时速度也会影响进入战斗时的行动序列。
At the same time, SPD will also affect the Action Order when entering combat.
能量上限 Max Energy
角色通常情况下可累积的能量值的上限。
The max amount of Energy that characters can usually accumulate.
反震 Quake
由特定「存护」命途祝福造成的附加伤害。
Additional DMG dealt by specific Blessings of Preservation.
离神 Dissociation
由特定「记忆」命途祝福施加的负面效果。
Debuff caused by specific Blessings of Remembrance.
被视为冻结状态,一定回合内无法行动,该状态解除时会造成等同于敌方目标生命上限#1[i]%的冰属性附加伤害。
The enemy is considered Frozen and will be unable to act for a designated number of turns. After Freeze is removed, deals Ice Additional DMG equal to #1[i]% of the enemy's Max HP.
回味 Aftertaste
由特定「欢愉」命途祝福造成的随机属性追加攻击伤害。
Follow-up ATK DMG of a random Type caused by specific "Elation" Blessings.
会心 Critical Boost
由特定「巡猎」命途祝福施加的增益效果。
Buff brought by certain Hunt Blessings.
每层使暴击率提高#1[i]%,暴击伤害提高#2[i]%,该效果最多叠加#3[i]层,可以传递给下一个回合开始的我方目标。当任意我方目标受到攻击后层数清零。
For each stack, increases CRIT Rate by #1[i]% and CRIT DMG by #2[i]%. Stacks up to #3[i] times. This buff can be transferred to allies when the next turn starts. Stacks reset when any ally is attacked.
战意 Grit
由特定「毁灭」命途祝福施加的增益效果。
Buff brought by certain Destruction Blessings.
每层使攻击力提高#1[i]%,防御力提高#2[i]%,该效果最多叠加#3[i]层。
For each stack, increases ATK by #1[i]% and DEF by #2[i]%. Stacks up to #3[i] times.
琥珀 Amber
拥有护盾角色受到会使护盾耗尽的攻击,溢出护盾的伤害无效,生效后移除。
When a character with a Shield receives DMG that exceeds the max DMG that can be absorbed by the Shield, the excess DMG becomes invalid. This effect is removed after 1 activation.
迷惘 Confusion
陷入弱点击破状态时,每层【迷惘】会使其当前承受的所有持续伤害立即造成相当于原伤害#1[i]%的伤害,随后消耗1层该状态。该状态最多叠加5层。
When enemies are Weakness Broken, every stack of Confusion will cause all DoTs currently on the enemy to immediately deal DMG equal to #1[i]% of their original DoT. Consumes 1 stack of Confusion. Confusion can stack up to 5 times.
空乏 Devoid
每层使韧性恢复量降低#1[i]%。该状态最多叠加5层。
Each stack reduces Toughness regeneration by #1[i]%, stacking up to 5 times.
调伏诸厄 Subduing Evils
可以消耗1层该状态抵抗1次负面效果,并在抵抗后回复等同于自身#1[i]%生命上限的生命值。该状态最多叠加#2[i]层。
Can consume 1 stack of this state to resist a debuff once, and then restore HP equal to #1[i]% of the character's Max HP. This state can stack up to #2[i] time(s).
光巡天矢 Light-Hunting Celestial Arrow
暴击伤害提高,提高数值等同于暴击率的#1[i]%,并在击败敌方目标后获得追加回合,该效果无法重复触发。
CRIT DMG increases by an amount equal to #1[i]% of CRIT Rate. Gains one extra turn after defeating the enemy. This effect cannot trigger repeatedly.
熵灭笞罚 Entropic Retribution
防御力降低#1[i]%,每回合开始时受到等同于我方全体已损失生命值总量#2[i]%的火属性附加伤害。
DEF decreases by #1[i]%. At the beginning of each turn, the unit receives Fire Additional DMG equal to #2[i]% of the HP difference between all allied characters' Max HP and their current HP.
怀疑 Suspicion
由特定「虚无」命途祝福施加的负面效果。
Debuff brought by certain Nihility Blessings.
每层使受到的持续伤害提高#1[i]%,该效果最多叠加#2[i]层,在回合结束时失去#3[i]层。
Increases DoT taken by #1[i]%. Stacks up to #2[i] times, but loses #3[i] stacks at the end of the turn.
珠露 Dewdrop
由特定「丰饶」命途祝福形成的充能效果。
An effect that can be charged up, formed by specific Blessings of Abundance.
充能值不超过角色生命上限的#1[i]%。施放攻击后破裂,基于充能值对攻击的敌方目标造成附加伤害。
The Charge cannot exceed #1[i]% of the character's Max HP. Dewdrop ruptures after the character attacks, dealing Additional DMG to the attacked enemy based on Charge value.
感官追猎 Sensory Pursuit
每层使受到的追加攻击伤害提高#1[i]%。
Each stack increases the received Follow-up ATK DMG by #1[i]%.
永恒河流 Eonian River
陷入负面效果时,该负面效果的持续时间翻倍。
When debuffed, the duration of this debuff doubles.
蜕变 Metamorphosis
攻击时,每消耗或恢复1个战技点,该次攻击可无视敌方目标#1[i]%的全属性抗性,该效果最多叠加#2[i]层。
During an attack, for every skill point consumed or recovered, the attack can ignore #1[i]% of the target enemy's all-Type RES. This effect can stack up to #2[i] times.
孢子 Spores
当持有数量大于等于#1[i]个时,会在受到角色攻击时爆裂,对持有目标造成不受加成影响的风属性附加伤害。爆裂后会传播给随机相邻目标,且无法二次传播,每个敌方目标最多持有#2[i]个。
When the spore count is equal to or greater than #1[i], it will burst upon being attacked by a character, causing Wind Additional DMG (unaffected by bonuses) to the target with the Spores. After the explosion, it will spread to a random adjacent target and cannot spread again. Each enemy target can hold a maximum of #2[i] spores.
追猎 Hounding Pursuit
带有该效果的区域不会与相邻区域互换位置(突发事件除外)
Domains with this effect will not swap positions with adjacent domains (Aside from Emergencies)
基石 Cornerstone
带有该效果的区域不会发生塌陷
Domains with this effect will not collapse
慈怀 Mercy
进入带有该效果的区域时,倒计时不会消耗,且会增加1点;
When entering domains with this effect applied, the countdown is not consumed and increases by 1 point.
(该效果在触发【位面紊乱!】后不再生效)
(This effect will expire after triggering Planar Disarray.)
追忆 Recollection
进入带有该效果的区域时将提高我方全体效果命中
Increases the Effect Hit Rate of all allies when entering any domains with this effect.
强化 Enhance
强化信标,带有该信标的区域中敌人获得强化。战斗胜利后选择祝福时,升级所有祝福。
Enhance beacon. Enemies in domains with this beacon are enhanced. When selecting a Blessing after winning a battle, enhance all Blessings.
异化 Mutation
异化信标,带有该信标的区域中敌人将变成「错误」的敌人。战斗胜利后获得额外的宇宙碎片。
Mutation beacon. Enemies in the domains with this beacon will become "Bugs." After winning a battle, receive additional Cosmic Fragments.
祝福扑满 Blessing Trotter
祝福扑满信标,带有该信标的区域中战斗会出现扑满,消灭后可获得额外的祝福。
Blessing Trotter beacon. There will be a Trotter in domains with this beacon. Defeat it to obtain additional Blessings.
奇物扑满 Curio Trotter
奇物扑满信标,带有该信标的区域中战斗会出现扑满,消灭后可获得额外的奇物。
Curio Trotter beacon. There will be a Trotter in domains with this beacon. Defeat it to obtain additional Curios.
空白 Blank
空白区域,在这个区域中不会发生任何事件。
Blank Domain. Nothing will happen in this domain.
休整 Respite
休整区域,在这个区域中可以进行祝福强化、角色下载与角色重置。
Respite Domain. You can enhance Blessings, download characters, and reset characters in this domain.
战斗 Combat
战斗区域,在这个区域中战胜敌人可以获得祝福。
Combat Domain. Defeat enemies in this domain to receive Blessings.
战斗•虫群 Combat: Swarm
特殊战斗区域,在这个区域中战胜虫群敌人可以获得「繁育」祝福。
Special Combat Domain. Defeat Swarm enemies in this domain to receive Blessings of Propagation.
精英 Elite
精英区域,在这个区域中战胜精英敌人有机会获得1个1-3星祝福。
Elite Domain. Defeat Elite Enemies in this domain for a chance to receive 1 Blessing of 1- to 3-star rarity.
冒险 Adventure
冒险区域,在这个区域中完成各种挑战可以获得奖励。
Adventure Domain. Complete the various challenges in this domain to obtain rewards.
奖励 Reward
奖励区域,在这个区域中可以通过选择获得不同的奖励。
Reward Domain. Select from different rewards in this domain.
事件 Occurrence
事件区域,在这个区域中可以通过选择达成不同的结果。
Occurrence Domain. Different outcomes can be achieved in this domain based on your choices.
事件•虫群 Occurrence: Swarm
特殊事件区域,在这个区域中做的选择会提高虫群警戒值。虫群警戒值越高,这个区域中的事件会变得更危险。
Special Occurrence Domain. The Swarm's alertness can be affected by the choices you make in this domain. The higher the Swarm's alertness, the more dangerous the Special Occurrence in the domain becomes.
首领 Boss
首领区域,在这个区域中战胜首领可以通关本位面,获得祝福和奇物。
Boss Domain. Defeat the Boss in this domain to pass this plane and receive Blessings and Curios.
首领•虫群 Boss: Swarm
特殊首领区域,在这个区域中战胜虫群•真蛰虫(完整)可以通关本次模拟宇宙。
Special Boss Domain. Defeating Swarm: True Sting (Complete) in this domain can clear this run of Simulated Universe.
交易 Transaction
交易区域,在这个区域中可以消耗宇宙碎片购买祝福和奇物。
Transaction Domain. Consume Cosmic Fragments in this domain to purchase Blessings and Curios.
知识 Knowledge
通过骰子能力标记的区域,根据所选被动能力的不同,会发挥出不一样的效果。
Domains marked by the dice's power will manifest different effects based on the different Passive Abilities chosen.
命途强化 Path Boost
满足骰子的被动效果要求时,根据所选的命途,提供不同效果的增益。
After fulfilling the dice's passive effect requirements, different effect bonuses will be provided based on the chosen Path.
自我认知 Intra-Cognition
特殊事件区域,在这个区域中可以调整自我认知的数值,从而前往不同的分支。
Special Occurrence Domain. You can adjust your Intra-Cognition value in this domain and go to varied branches.
事件•异常 Occurrence: Abnormal
特殊事件区域,在这个区域中会更容易遇到风险较大的事件。
Special Occurrence Domain. You are more likely to encounter Occurrences with higher risks in this domain.
双倍 Double
双倍信标,带有该信标的精英区域中,精英敌人的数量翻倍;带有该信标的事件区域,奖励区域,异常区域中事件的数量翻倍。
Double Beacon. In Elite Domains with this beacon, the number of Elite Enemies are doubled. Occurrence, Reward, and Abnormal Domains with this beacon will also have the number of events in the domains doubled.
选择 Select
选择信标,带有该信标的区域中,事件的数量变为3个。开启任意事件后,其他2个事件会消失。
Select Beacon. Domains with this beacon will have 3 Occurrences within them. After starting any of the Occurrences, the other 2 will disappear.
回响推演:「巡猎」 Resonance Extrapolation: "The Hunt"
回响推演:「巡猎」行动时会基于首领敌人的属性对我方全体造成风属性伤害,任意单位的行动均会使回响行动提前。
When Resonance Extrapolation: "The Hunt" takes action, it deals Wind DMG to all allies based on the boss' Type . All units' actions Advance Forward the Resonance's action.
构音推演:柘弓危矢 Formation Extrapolation: Bow and Arrow
回响推演对当前生命值小于生命上限#1[i]%的我方目标造成伤害时,暴击率提高100%,暴击伤害提高至#2[i]%。
When Resonance Extrapolation deals DMG to allies with HP below #1[i]% of their Max HP, its CRIT Rate increases by 100% and CRIT DMG increases to #2[i]%.
构音推演:狩星巡日 Formation Extrapolation: Star Hunter
回响推演攻击后,使首领敌人立刻行动。
The boss immediately acts after the Resonance Extrapolation's attack.
回响推演:「毁灭」 Resonance Extrapolation: "Destruction"
回响推演:「毁灭」行动时会对我方全体造成火属性伤害,任意单位的行动均会使回响行动提前。
When Resonance Extrapolation: "Destruction" takes action, it deals Fire DMG to all allies. All units' actions Advance Forward the Resonance's action.
构音推演:极端氦闪 Formation Extrapolation: Extreme Helium Flash
回响推演攻击后,使角色防御力降低#1[i]%,持续#2[i]回合。
The Resonance Extrapolation's attacks reduce the target's DEF by #1[i]% for #2[i] turn(s).
构音推演:零龄主序 Formation Extrapolation: Zero Age Main Sequence
敌方目标被消灭后,使回响推演行动提前#1[i]%。
After a target is defeated, Resonance Extrapolation's action will Advanced Forward by #1[i]%.
回响推演:「虚无」 Resonance Extrapolation: "Nihility"
回响推演:「虚无」行动时有概率对玩家施加持续伤害,任意单位的行动均会使回响行动提前。
When Resonance Extrapolation: "Nihility" takes action, it has a chance to inflict DoT effects on the characters. All units' actions Advance Forward the Resonance's action.
构音推演:怀疑的四重根 Formation Extrapolation: The Doubtful Fourfold Root
回响推演施加持续伤害状态的概率提高,持续时间增加#1[i]回合。
The Resonance Extrapolation has a higher chance of inflicting DoT effects for the next #1[i] turn(s).
构音推演:局外人 Formation Extrapolation: Outsider
我方目标受到持续伤害时,回响推演行动提前。
When allies receive DMG from a DoT effect, the Resonance Extrapolation's action is Advanced Forward.
回响推演:「丰饶」 Resonance Extrapolation: "Abundance"
回响推演:「丰饶」行动时为敌方全体回复生命值,任意单位的行动均会使回响行动提前。
When Resonance Extrapolation: "Abundance" takes action, it restores HP for all enemies. All units' actions Advance Forward the Resonance's action.
构音推演:诸行无常 Formation Extrapolation: Anicca
回响推演行动时,为敌方全体各解除#1[i]个负面状态。
When the Resonance Extrapolation acts, it removes #1[i] debuff(s) from each enemy.
构音推演:先照高山 Formation Extrapolation: Mountain High
回响推演行动时,使敌方全体攻击力提高#1[i]%,持续#2[i]回合。
When the Resonance Extrapolation acts, it increases all enemies' ATK by #1[i]% for #2[i] turn(s).
突触共鸣 Synapse Resonance
受到角色攻击后,使自身及血量上限最高的敌方目标受到一次等同于攻击者#1[i]%攻击力的终结技伤害,并消耗1次可生效次数,在敌方全体触发#2[i]次效果后被移除。
After receiving an attack from a character, this unit and the enemy target with the highest Max HP take 1 instance of Ultimate DMG equal to #1[i]% of the attacker's ATK. Then, 1 trigger count is consumed. This effect expires after being triggered #2[i] time(s) across all enemies.
罐中脑 Brain in a Vat
若【罐中脑】的启迪充能比例达到100%,角色使用【罐中脑】以外的方式施放终结技后,会再次激活终结技,通过该方式施放终结技会消耗100%的启迪充能。
If the Enlightenment Charge of "Brain in a Vat" reaches 100%, when a character uses their Ultimate through a method other than "Brain in a Vat," the Ultimate will be activated again, consuming 100% of the Enlightenment Charge.
群攻 AoE ATK
技能标签的一种,以群体攻击为主要效果的技能会拥有该标签。
A kind of ability tag. Ability effects that are primarily AoE attacks will have this tag.
连续鞭腿 Continuous Hook Kick
一定回合内,每回合开始时受到风属性伤害,该状态层数可以叠加。
Takes Wind DMG at the start of each turn for a certain number of turns. This status can be stacked.
雷霆耳光 Thunderous Slap
受到雷属性终结技的攻击后,会额外造成雷属性附加伤害。
Receive Lightning Additional DMG after being attacked by Lightning-Type Ultimates.
转身鞭拳 Spinning Back Fist
同时陷入灼烧和弱点击破状态的单位,受到攻击后会额外受到火属性附加伤害。
Units that are both Weakness Broken and Burned will receive Fire Additional DMG when they are attacked.
下颚粉碎 Jawbreaker
当陷入冻结状态时,受到我方单位攻击后,额外造成基于目标攻击力的冰属性附加伤害。
When Frozen enemies are attacked by allies, receive Ice Additional DMG based on the enemy's ATK.
暗火 Gloomfire
一定回合内,每回合开始时受到基于角色攻击力的火属性伤害。
For a certain number of turns, takes Fire DMG that is based on character ATK at the start of each turn.
反震 Quake
关卡增益造成的附加伤害,若在受到攻击时触发,则无法消灭敌方目标。
Additional DMG caused by Stage Buff. If triggered during an attack, cannot defeat the enemy target.
震荡 Reverberation
受到攻击后,陷入【强烈震荡】状态,然后解除【震荡】状态。
After receiving an attack, become afflicted with Strong Reverberation, then dispels Reverberation.
溢出伤害 Overflow DMG
消灭目标时,本次攻击造成的伤害超出目标当前生命值的伤害量。
The DMG that this attack deals will exceed the target's current HP when they are defeated.
爆弹 Detonate
持有者每次被攻击时基于【爆弹】层数受到额外的固定伤害,伤害随炸弹叠加层数提升,持有者行动时清除。
Every unit afflicted by this effect will additionally take a fixed amount of DMG on account of the Detonate stacks. The DMG will increase with the number of Detonate stacks. The effect is dispelled when the affected unit takes action.
风怒 Galefury
角色持有【风怒】时,回合结束时消耗1层【风怒】,行动立即提前100%。
Characters with Galefury will consume one of its stacks at the end of their turn and have their Action Advanced forward by 100%.
颤栗 Shudder
扑满受到额外的伤害。
The Trotter additionally takes DMG.
风化 Wind Shear
一定回合内,每回合开始时受到风属性伤害,该状态层数可以叠加。
Takes Wind DMG at the start of each turn for a certain number of turns. This status can be stacked.
疲惫 Fatigued
每层【疲惫】都将使敌方目标受到的伤害提高。
Each stack of Fatigue causes enemies to receive more DMG.
呐喊 Bellow
每层【呐喊】都将使持有者造成的伤害提高。
Each stack of Bellow causes the unit with the effect to deal more DMG.
血狂 Blood Rage
每层【血狂】都将使持有者的暴击率和暴击伤害提高。
Each stack of Blood Rage increases the CRIT Rate and CRIT DMG of the affected unit.
召唤 Summon
此类型的武器会被添加行动条上,并在行动时触发对应的效果。
Weapons of this type will be added to the action bar, and the corresponding effects will be triggered when they take action.
范围 AoE
此类型的武器会对多个相邻的目标进行范围攻击。
Weapons of this type will conduct AoE DMG to multiple adjacent targets.
集中 Focus
此类型的武器会对精英及首领目标造成额外伤害。
Weapons of this type will deal extra DMG against Elite and Boss targets.
发射 Launch
此类型的武器会对敌方目标发射多次攻击并施加对应效果。
Weapons of this type will launch multiple attacks and apply corresponding effects on enemy targets
击破伤害 Break DMG
击破特攻、目标韧性上限、角色等级越高,造成的击破伤害越高。
Break DMG increases with higher Break Effect, higher target max Toughness, and higher character levels.
击破伤害无法暴击,不受伤害提高类效果所影响。
Break DMG cannot CRIT Hit and is not affected by DMG Boost effects.
异梦 Alien Dream
一定回合内无法行动,且每回合开始时回复少量生命值。受到攻击时大幅提高受到的伤害,受到攻击后解除【异梦】状态。
Cannot take action within a certain number of turns and regenerates minor amounts of HP at the start of every turn. When this unit is attacked, greatly increase the DMG it takes. Getting attacked dispels the Alien Dream state.
反震-特性 Quake — Trait
角色受到攻击后,对攻击者造成等同于受到攻击后护盾量#1[i]%的【反震】伤害,该伤害无法消灭敌方目标。每拥有1个「存护」祝福,该伤害额外提高受到攻击后护盾量的#2[i]%,最多计入#3[i]个「存护」祝福。
After a character is attacked, deals Quake DMG to the attacker, equal to #1[i]% of the character's Shield Effect after being attacked. This DMG cannot defeat the enemy. Every Blessing of Preservation in possession additionally increases this DMG by #2[i]% of the character's Shield Effect after being attacked. A max of #3[i] Blessings of Preservation can be taken into account.
离神-特性 Dissociation — Trait
角色对未处于冻结状态下的敌方目标施加冻结状态后,有#1[i]%的基础概率使其陷入【离神】状态,持续#4[i]回合。每拥有1个「记忆」祝福,基础概率额外提高#2[i]%,最多计入#3[i]个「记忆」祝福。
After characters Freeze enemy targets that are not currently Frozen, there is a #1[i]% base chance to inflict the "Dissociation" state on it, lasting for #4[i] turn(s). Every Blessing of Remembrance in possession additionally increases the base chance by #2[i]%. A max of #3[i] Blessings of Remembrance can be taken into account.
怀疑-特性 Suspicion — Trait
敌方目标每次陷入持续伤害状态时,陷入#1[i]层【怀疑】状态。每拥有1个「虚无」祝福,角色造成的持续伤害提高#2[i]%,最多计入#3[i]个「虚无」祝福。
Every time an enemy gets inflicted with a DoT, they are inflicted with #1[i] stack(s) of the Suspicion state. Every Blessing of Nihility in possession increases the DoT dealt by characters by #2[i]%. A max of #3[i] Blessings of Nihility can be taken into account.
珠露-特性 Dewdrop — Trait
角色接受治疗时,对【珠露】进行充能,充能值为溢出回复量的#1[i]%。每拥有1个「丰饶」祝福,充能值额外提升溢出回复量的#2[i]%,最多计入#3[i]个「丰饶」祝福。
When a character receives healing, Charges Dewdrop. The Charge value is equal to #1[i]% of the amount of excess HP restoration. Every Blessing of Abundance in possession additionally increases the Charge amount by #2[i]% of the excess HP restoration. A max of #3[i] Blessings of Abundance can be taken into account.
会心-特性 Critical Boost — Trait
我方角色施放技能后有#1[i]%固定概率获得1层【会心】。每拥有1个「巡猎」祝福,固定概率提高#2[i]%,最多计入#3[i]个「巡猎」祝福。
After characters use their abilities, there is a #1[i]% fixed chance to gain 1 stack of Critical Boost. Every Blessing of The Hunt in possession increases this fixed chance by #2[i]%. A max of #3[i] Blessings of The Hunt can be taken into account.
战意-特性 Grit — Trait
角色每累计损失#1[i]%生命值,获得1层【战意】效果。每拥有1个「毁灭」祝福,累计损失生命值需求减少#2[f1]%,最多计入#3[i]个「毁灭」祝福。
Every time a character loses #1[i]% HP in total, they gain 1 stack of Grit. Every Blessing of Destruction in possession reduces the required total HP loss by #2[f1]%. A max of #3[i] Blessings of Destruction can be taken into account.
回味-特性 Aftertaste — Trait
角色发动追加攻击后,对受到攻击的敌方目标造成1层等同于角色攻击力#1[i]%的【回味】伤害。每拥有1个「欢愉」祝福,该【回味】伤害额外提高角色攻击力的#2[i]%,最多计入#3[i]个「欢愉」祝福。
After a character launches a Follow-up ATK, deals 1 stack of Aftertaste DMG equal to #1[i]% of the character's ATK to the attacked enemy target. Every Blessing of Elation in possession additionally increases this Aftertaste DMG by #2[i]% of the character's ATK. A max of #3[i] Blessings of Elation can be taken into account.
孢子-特性 Spores — Trait
角色每消耗1个战技点,使随机#1[i]名敌方目标获得1个【孢子】。每拥有1个「繁育」祝福,有#2[i]%的概率额外使随机#4[i]名敌方目标获得1个【孢子】,最多计入#3[i]个「繁育」祝福。
For each Skill Point consumed by characters, inflict 1 Spore to #1[i] random enemy target(s). Every Blessing of Propagation in possession provides a #2[i]% chance to apply 1 Spore to #4[i] additional random enemy target(s). A max of #3[i] Blessings of Propagation can be taken into account.
罐中脑-特性 Brain in a Vat — Trait
角色每次使用【罐中脑】以外的方式施放终结技时,为【罐中脑】充能#1[i]%。每拥有1个「智识」祝福,造成的终结技伤害提高#2[i]%,最多计入#3[i]个「智识」祝福。
Every time characters unleash an Ultimate in a method other than via Brain in a Vat, charge Brain in a Vat by #1[i]%. Every Blessing of Erudition in possession increases Ultimate DMG dealt by #2[i]%. A max of #3[i] Blessings of Erudition can be taken into account.
琥珀 Amber
拥有护盾角色受到会使护盾耗尽的攻击,溢出护盾的伤害无效,并失去1层层数。
When a Shielded character receives DMG that exceeds the Shield value, the excess DMG becomes invalid and 1 stack of Amber is removed.
谛苦除灭 Purgatorial Eradication
生命上限提高#1[i]%,造成的伤害提高#2[i]%,免疫负面效果。
Increases Max HP by #1[i]% and the DMG dealt by #2[i]%. Becomes immune to debuffs.
羽化 Levitation
施放普攻、战技发动攻击时,无视目标#1[i]%的全属性抗性,并在攻击后对攻击目标造成等同于角色攻击力#2[i]%的附加伤害,只对最新目标生效。
When using Basic ATK or Skill to attack, ignore #1[i]% of the target's All-Type RES, and deal Additional DMG equal to #2[i]% of the character's ATK to the attacked target. This effect only works on the latest target.
中枢链接 Central Link
受到角色攻击后,使自身及血量上限最高的敌方目标受到1次等同于攻击者#1[i]%攻击力的终结技伤害,敌方全体触发#2[i]次效果后被移除。
After being attacked by an ally, the attacked enemy and the enemy with the highest Max HP take 1 instance of Ultimate DMG equal to #1[i]% of the attacker's ATK. This effect will be removed after it has been triggered #2[i] times across all enemies.
荒宴醉 Carousal of Wantonness
一定回合内,每回合开始时受到风属性伤害,该效果可叠加。
Takes Wind DMG at the start of each turn for a certain number of turns. This effect can be stacked.
欢宴罪 Carousal of Revelry
一定回合内,每回合开始时受到雷属性伤害,该效果可叠加。
Takes Lightning DMG at the start of each turn for a certain number of turns. This effect can be stacked.
颓疲 Embrittlement
速度降低#1[i]%。持有#2[i]层【颓疲】时,在任意角色施放技能后移除【颓疲】并大概率陷入冻结状态,持续#3[i]回合。
SPD decreases by #1[i]%. When #2[i] stack(s) of Embrittlement is present, remove Embrittlement after any character uses an ability with a high chance of becoming Frozen, lasting for #3[i] turn(s).
和弦 Chord
施放普攻后被移除,并基于层数对攻击目标造成伤害。
Removed after using a Basic Attack and deal DMG to the attacked target based on the number of stacks.
冻结 Freeze
一定回合内不能行动,且每回合开始时受到额外的冰属性附加伤害。
Cannot take action for a certain number of turns and takes Ice Additional DMG at the beginning of each turn.
追加施放 Follow-Up Usage
在施放单攻技能后,会重新选择目标并再次使用该技能。
After using a single-target ability, the unit will re-select the target and use the ability again.
战斗姿态 Combat Stance
芒寒色正的银骑士会随着战斗改变自身的状态:
The Silver Knight of Virtuous Gallantry will change their status throughout the fight:
【骑士之怒】:召唤【枪尖】的雕塑,自身受到的所有伤害降低,有4个雕塑在场时自身进入韧性保护状态。
Chivalric Wrath: Summons Speartip statues and takes less DMG from all sources. When 4 statues are on the field, the knight enters the Toughness Protection state.
【黄金奉还】:召唤【盾】的雕塑,自身造成的所有伤害提高。
Golden Harvest: Summons Shield statues and increases the knight's DMG dealt from all sources.
【瑰丽之勋】:召唤【授勋】的雕塑,有雕塑存在时,自身不可被选中。
Medal of Elegance: Summons The Honored statues. When statues exist on the field, the knight cannot be selected as a target.
转移 Transfer
将弱点属性转移给目标,弱点属性会在目标被消灭后返回,并造成额外韧性值削减。
Transfers the Weakness Type to the target. The Weakness Type returns to this unit after the target is defeated, and additionally reduces Toughness.
韧性保护 Toughness Protection
韧性值无法受到削减。
Toughness cannot be reduced.
在光明中行 Walk in the Light
能够抵消我方全体受到伤害的护盾。护盾耗尽或效果消失前敌方目标的攻击不会对我方目标的生命值造成削减。
A Shield that absorbs DMG taken by all allies. Before the Shield is depleted or its effect expires, enemy targets' attacks won't reduce the Shielded allies' HP.
超击破伤害 Super Break DMG
击破特攻、本次攻击削韧值、角色等级越高,造成的超击破伤害越高。
Super Break DMG increases with higher Break Effect, higher Toughness Reduction of the attack, and higher character levels.
超击破伤害无法暴击,不受伤害提高类效果所影响。
Super Break DMG cannot CRIT Hit and is not affected by DMG Boost effects.
超击破伤害也属于击破伤害。
Super Break DMG is also considered Break DMG.
时来 Influx of Fortuity
受到进入赌局的目标攻击时必定产生6的点数,并在赌局结束时施放【败罚】。
When this unit is attacked by a target that has entered the Gamble, this unit always generates a roll of 6, and uses Punishment of Defeat when the Gamble ends.
芬戈的礼物 Fenge's Gift
每层使造成的伤害提高。
Each stack increases the DMG dealt.
芬戈的诅咒 Fenge's Curse
每层使受到的伤害提高。
Each stack increases DMG received.
焚身 Immolation
可回复的生命上限降低。由燃烧战技点或【灼烧】造成的生命值变化值将转化为【焚身】降低可回复的生命上限。
Reduces the Maximum Restorable HP. HP changes caused by using Combusted Skill Point or Burn will convert into Immolation, reducing Maximum Restorable HP.
部位 Body Part
对部位进行的攻击会同时对本体削减等量的生命值
Attacks to the parts will also reduce HP on the main body
传递 Transmit
将弱点属性传递给目标,目标被消灭后造成额外韧性值削减,弱点属性会在所有获得弱点属性的目标被消灭后返回。
Transmits the Weakness Type to the target. After the target is defeated, additionally reduces Toughness. The Weakness Type will return once all targets that gained the Weakness Type are defeated.
傀儡丝线 Threads of the Puppet
消耗【傀儡丝线】对召唤物附加【诱狂】效果。
Consumes Threads of the Puppet to apply Madden to summons.
诱狂 Madden
受到首领幻影的强化,进入特殊攻击模式,被弱点击破后解除。
Enhanced by Boss Mirage, enters Special Attack mode, and is dispelled upon being Weakness Broken.
能够进入【月狂】状态的敌方单位 Enemy units that can enter Moon Rage
能够进入【月狂】状态的敌方单位:玄爪狼卒、 蚀月狼卒、咆哮灵柩、咆哮灵柩(错误)、步离战首•呼雷、步离战首•呼雷(完整)。
Enemy units that can enter "Moon Rage": Sableclaw Wolftrooper, Eclipse Wolftrooper, Howling Casket, Howling Casket (Bug), Borisin Warhead: Hoolay, Borisin Warhead: Hoolay (Complete).
月狂 Moon Rage
此状态下,玄爪狼卒的速度提高,且攻击时大概率为目标附上【裂伤】,玄爪狼卒被弱点击破时解除此状态。
In this state, Sableclaw Wolftrooper's SPD increases, and their attacks have a high chance of inflicting Bleed on the target. This state will be dispelled when Sableclaw Wolftrooper is Weakness Broken.
月狂 Moon Rage
此状态下,蚀月狼卒的速度提高,且当攻击我方目标后,回复其自身生命值,蚀月狼卒被弱点击破时解除此状态。
In this state, Eclipse Wolftrooper's SPD increases, and after attacking the targets, the Eclipse Wolftrooper restores their own HP. This state will be dispelled when Eclipse Wolftrooper is Weakness Broken.
月狂 Moon Rage
此状态下,咆哮灵柩的速度提高,可以施放【合成狼毒】和【杀戮算法】,咆哮灵柩被弱点击破时解除此状态。
In this state, Howling Casket has its SPD increased and can use Lupitoxin Synthesis and Slaughter Algorithm. This state is dispelled once Howling Casket is Weakness Broken.
恐惧萦绕 Terror Grip
第二个回合开始时陷入【恐惧】状态,在此之前对施加者发起一次攻击可解除【恐惧萦绕】。
Enters the "Terrified" state at the start of the second turn. Attacking the caster 1 time before then can dispel "Terror Grip."
恐惧 Terrified
无法行动,持续至自身下个回合开始。
Unable to move until the start of this unit's next turn.
月狂 Moon Rage
此状态下,呼雷的速度提高,且会施放额外技能。当呼雷在场时,强化【玄爪狼卒】和【蚀月狼卒】的月狂效果。呼雷被弱点击破时解除此状态。
In this state, Hoolay's SPD increases, and he can use additional abilities. While Hoolay is on the battlefield, Sableclaw Wolftroopers' and Eclipse Wolftroopers' Moon Rage state is enhanced. Hoolay will leave this state upon being Weakness Broken.
僵化 Rigidity
造成的伤害降低,效果命中降低。
Reduces DMG dealt and Effect Hit Rate.
血眼 Sanguine Gaze
受到的伤害提高,速度提高。
Increases DMG received and SPD.
部位再生 Body Part Regeneration
部位在被消灭后进入【假死】状态,一定时间后再生
After this part is defeated, it enters the Feigned Death state, and will regenerate after a certain period of time
属性附魔 Type Infusion
处于【属性附魔】状态的我方目标可以对特定目标造成削韧
Allied units under the Type Infusion effect can deal Toughness Reduction to specific targets
控制类负面状态 Crowd Control debuff
冻结,纠缠,禁锢,支配,怒噪,强烈震荡,异梦,缠禁,恐惧。
Freeze, Entanglement, Imprisonment, Dominated, Outrage, Strong Reverberation, Alien Dream, Snarelock, Terrified.
缠禁 Snarelock
行动延后,同时速度降低。下个回合开始时受到量子属性附加伤害。
Action delayed and SPD reduced. Takes Quantum Additional DMG at the start of the next turn.
【缠禁】状态下的目标每次受到攻击后,都会使该附加伤害提高,该效果最多叠加5层。该状态同时视为量子纠缠状态与禁锢状态。
This Additional DMG is increased whenever the target under the Snarelock status is attacked, up to 5 stacks. This status is considered to be both Quantum Entanglement and Imprisonment.
噬命 Prana-Siphon
处于【噬命】状态的我方目标生命上限降低。
Allies in the Prana-Siphon state have their Max HP reduced.
嗜血 Bloodlust
所有能够进入【月狂】的敌方单位共享【嗜血】层数。当有能够进入【月狂】的敌方单位进入战斗时,将附加相同层数的【嗜血】。回合结束时,若场上所有能够进入【月狂】的敌方单位均被击败,清除所有【嗜血】层数。
All enemies that can enter Moon Rage will share Bloodlust stacks. When enemy units that can enter Moon Rage join the battle, they will apply the same number of Bloodlust stacks. At the end of the turn, if all enemies that can enter Moon Rage have been defeated, clears all Bloodlust stacks.
离场 Departed
处于离场状态的目标无法成为技能目标,且不会出现在行动序列上。
Targets in the Departed state cannot be designated as ability targets and will not appear in the Action Order.
点数 Points
敌方目标点数大于我方时,受到的伤害大幅降低,并获得韧性保护。我方角色攻击【点数】比自身低的敌方目标时,我方【点数】越高,敌方目标受到的伤害越高。点数的上限为100。
When the enemy target's points are higher than your team's, the enemies receive greatly reduced DMG and gain Toughness Protection. When allies attack enemies with fewer points than themselves, the higher the allies' points, the higher the DMG taken by enemy targets. The maximum number of points is 100.
翻倍召唤物 Doubled Summons
出现后一定时间后会离开战斗,消灭该召唤物可将我方角色的【点数】翻倍。
After appearing for a time, they will leave the battlefield. Defeating this summon will cause allies' points to double.
基础伤害 Base DMG
敌方目标等级、阈值协议越高,造成的基础伤害越高。
The higher the enemy's level and the higher the Threshold Protocol, the higher the base DMG dealt.
怒噪 Outrage
无法操控,自动攻击随机敌方目标。若该目标被施放技能解除负面效果,将会优先被解除【怒噪】状态。
Cannot be controlled. Automatically attacks a random enemy target. If the target is about to have any debuff removed by an ability, then the Outrage state will be prioritized for removal.
虚弱 Weaken
造成的伤害降低。
Decreases DMG dealt.
界区 Boundary
对特定目标持续生效一定轮次的效果,已生效的界区会被星级更高的同名界区覆盖。
An effect that remains active against specific targets for a set number of Cycles. An activated Boundary can be overwritten by a rarer Boundary of the same name.
延时类效果 Delay Effects
在满足特定条件后生效的效果,包含【延时:附魂】、【延时:灾变】、【延时:自燃】、【延时:断灭】、【延时:痴语】与【延时:清理】。
An effect that activates after specific conditions are fulfilled. Includes "Delay: Possession," "Delay: Cataclysm," "Delay: Self-Immolation," "Delay: Obliteration," "Delay: Lunacy," and "Delay: Cleanse."
增幅 Amplification
增幅会按比例影响权杖和组件中高亮部分的数值。
Amplification will proportionally affect the highlighted stats in Scepters and Components.
补课 Tutoring
处于补课状态时,被攻击时不会切换频道。
In Tutoring mode. This unit will not change its channel when attacked.
分享 Something to Share
将弱点属性分享给目标,弱点属性会在目标被弱点击破后添加给所有敌方目标,并造成额外韧性值削减。
Shares the Weakness Type with the target. The Weakness Type will be applied to all enemy targets after the target is Weakness Broken, and additionally reduces Toughness.
切换计数 Switch Tally
处于【课堂频道】状态的单位受到攻击后增加1点切换计数,切换计数达到上限时,转变为【课间频道】状态,同时削减首领幻影的韧性,并立即获得一次该单位的【课间频道】奖励。
Unit in the "Classroom Channel" state will gain 1 point in the Switch Tally when attacked. When the Switch Tally hits the max, it will switch the unit to the "Off-Class Channel" state and also reduce the Boss Mirage's Toughness and immediately obtain that unit's "Off-Class Channel" reward 1 time.
真实伤害 True DMG
不受任何效果所影响的无属性伤害,本次伤害不视为造成了1次攻击。
Non-Type DMG that is not affected by any effects. This DMG is not considered as using 1 attack.
执念 Obsession
每层使我方全体目标攻击力提高#1[f1]%,生命上限提高#2[f1]%,每名目标最多拥有#3[i]层,回合结束时失去#4[i]层。
Each stack increases all ally targets' ATK by #1[f1]% and Max HP by #2[f1]%. Each target can have up to #3[i] stacks, and they lose #4[i] stack(s) at the end of each turn.
呢喃 Murmur
敌方目标进入战斗时陷入该状态,视为风化状态,回合开始时造成等同于充能值的风属性持续伤害,并清除超过阈值的充能值,清除阈值为我方角色攻击力之和的#1[i]%。
When enemy targets enter the battle, they are inflicted with this state. This is considered as the Wind Shear state. At the start of a turn, deals Wind DoT equal to Charge value, and clear any Charge values that exceed the threshold. The threshold is equal to #1[i]% of the sum of all allies' ATK.
耀变 Blazar
生命值变化值或护盾降低值的#1[i]%会转化为【耀变】充能值,充能值在回合开始时清除#2[i]%,【耀变】可基于该充能值造成伤害等效果。
#1[i]% of HP changes or Shield reductions will be converted into "Blazar" Charge. Charge value is cleared by #2[i]% at the start of the turn, and "Blazar" can use this Charge to deal DMG or trigger other effects.
魂茧/蝶魄 Soul Chrysalis/Butterfly Soul
【魂茧】为我方全体共享的充能比例,达到100%时变为【蝶魄】。进入【蝶魄】状态后,我方目标接下来#1[i]次施放普攻/战技发动攻击后,对攻击目标造成1次等同于除附加伤害外原伤害#2[i]%的真实伤害。
"Soul Chrysalis" is a Charge ratio shared by all allies. When reaching 100%, it transforms into "Butterfly Soul." After entering the "Butterfly Soul" state, the next #1[i] time(s) any ally target uses Basic ATK/Skill to attack, deals 1 instance of True DMG equal to #2[i]% of the original DMG (not including the Additional DMG) to the attack target.
和音 Harmonize
持有者受到的击破伤害提高#1[i]%。回合开始时,若处于弱点击破状态,则基于【和音】层数,每层受到#2[i]%基础伤害的量子属性击破伤害,最多叠加#3[i]层,从弱点击破状态恢复时清除。
Increases the holder's Break DMG taken by #1[i]%. At the start of the turn, if the holder is Weakness Broken, take Quantum Break DMG equal to #2[i]% base DMG for each stack of "Harmonize," up to #3[i] stack(s). Cleared when recovering from Weakness Break.
执念-特性 Obsession — Trait
我方目标进入战斗/忆灵被召唤时获得#1[i]层【执念】,行动后有#2[i]%固定概率获得1层【执念】。每拥有1个「记忆」祝福,固定概率额外提高#3[i]%,最多计入#4[i]个记忆祝福。
When ally targets enter battle or when a memosprite is summoned, gain #1[i] stack(s) of "Obsession." After taking action, there is a #2[i]% fixed chance to gain 1 stack of "Obsession." For each Blessing of Remembrance in possession, the fixed chance additionally increases by #3[i]%. A max of #4[i] Blessings of Remembrance can be taken into account.
呢喃-特性 Murmur — Trait
敌方目标受到持续伤害时,【呢喃】获得等同于伤害#1[i]%的充能值,不超过我方角色攻击力之和的#4[i]%。每拥有1个「虚无」祝福,我方目标造成的持续伤害提高#2[i]%,最多计入#3[i]个。
When enemy target receives DoT, "Murmur" gains Charges equal to #1[i]% of DMG dealt, up to #4[i]% of the sum of all ally characters' ATK. Every Blessing of Nihility in possession increases ally target's DoT dealt by #2[i]%. A max of #3[i] Blessings of Nihility can be taken into account.
耀变-特性 Blazar — Trait
【耀变】基础值不低于生命上限的#1[i]%,受到攻击后,根据【耀变】的#2[i]%对攻击者造成附加伤害,该伤害无法消灭敌方目标。每拥有1个「毁灭」祝福,该伤害额外提高【耀变】值的#3[i]%,最多计入#4[i]个「毁灭」祝福。
The Base Value of "Blazar" will not become lower than #1[i]% of Max HP. After receiving an attack, deals Additional DMG equal to #2[i]% of "Blazar" to the attacker. This DMG cannot defeat enemy targets. Every Blessing of Destruction in possession increases this DMG by #3[i]% of "Blazar." A max of #4[i] Blessings of Destruction can be taken into account.
魂茧/蝶魄-特性 Soul Chrysalis/Butterfly Soul — Trait
进入战斗时,【魂茧】获得#1[i]%充能,每消耗1个战技点,获得#2[i]%充能。每拥有1个「繁育」祝福,我方目标造成的普攻/战技伤害提高#3[i]%,最多计入#4[i]个「繁育」祝福。
When entering battle, "Soul Chrysalis" gains #1[i]% Charge. For every Skill Point consumed, #2[i]% Charge is gained. Every Blessing of Propagation in possession increases ally targets' Basic ATK/Skill DMG by #3[i]%. A max of #4[i] Blessings of Propagation can be taken into account.
和音-特性 Harmonize — Trait
我方目标弱点击破效率提高#1[i]%,每拥有1个「同谐」祝福,额外提高#2[i]%,最多计入#3[i]个「同谐」祝福。击破敌方目标弱点时,使其陷入#4[i]层【和音】。
Increases ally target's Weakness Break Efficiency by #1[i]%. Every Blessing of Harmony in possession additionally increases Weakness Break Efficiency by #2[i]%. A max of #3[i] Blessings of Harmony can be taken into account. When Breaking enemy target's Weakness, inflicts #4[i] stack(s) of "Harmonize" to them.
荣耀 Glory
每层【荣耀】使伤害提高,能量恢复效率提高,使用战技或终结技时增加1层【荣耀】。攻击时可解除对应【荣耀】层数的【泰坦神躯】。
Each stack of "Glory" increases DMG dealt and Energy Regeneration Rate. When using Skill or Ultimate, adds 1 stack of "Glory." When attacking, dispel the number of "Titanic Corpus" stacks equal to the current "Glory" stacks.
召唤忆灵 Summon Memosprite
将忆灵召唤到场上。若忆灵已在场,解除忆灵陷入的所有控制类负面状态。
Summon the memosprite to the field. If the memosprite is already on the field, dispels all Crowd Control debuffs the memosprite is afflicted with.
虫卵 Insect Egg
首领幻影每回合结束时获得一定数量的虫卵。首领幻影可以消耗虫卵强化虫群召唤物,使其获得1层【生长激素】。
At the end of Boss Mirage's turn, Boss Mirage will gain a certain number of Insect Eggs. Boss Mirage can consume Insect Egg to enhance its Swarm summons and grant them 1 stack of "Growth Hormone."
生长激素 Growth Hormones
每层【生长激素】提高一定的攻击力,最高可叠加3层。叠加到3层时还将为虫群召唤物解锁额外能力。
Every stack of "Growth Hormones" increases ATK by a certain amount, stacking up to 3 times. When 3 stacks are reached, Swarm summons will unlock Bonus Abilities.
连携攻击 Joint Attack
多个目标在一次行动中,分别对敌方目标施放攻击。
Multiple targets respectively use attacks on enemy targets in one action.
艾格勒印记 Aquila's Mark
我方任意目标在消灭敌方目标后,可解除此印记,优先解除造成致命伤害的目标。
After any ally target defeats an enemy target, this mark can be dispelled, prioritizing the target that dealt the fatal damage.
当目标拥有2层【艾格勒印记】时,会解除所有印记,受到火属性伤害并减少能量。
When the target possesses 2 stacks of "Aquila's Mark," dispel all marks and the target takes Fire DMG and loses Energy.
当目标同时拥有【艾格勒印记】和【欧洛尼斯印记】时,会解除所有印记,受到基于自身生命上限的真实伤害,减少能量并大概率陷入纠缠状态。
When the target possesses both "Aquila's Mark" and "Oronyx's Mark" simultaneously, dispel all marks and the target takes True DMG based on their Max HP, loses Energy, and has a high chance to be afflicted with Entanglement.
欧洛尼斯印记 Oronyx's Mark
施放终结技可解除此印记。
Using Ultimate can dispel this mark.
当目标拥有2层【欧洛尼斯印记】时,会解除所有印记,受到量子属性伤害并大概率陷入纠缠状态。
When the target possesses 2 stacks of "Oronyx's Mark," dispel all marks and the target receives Quantum DMG with a high chance to be afflicted with Entanglement.
当目标同时拥有【艾格勒印记】和【欧洛尼斯印记】时,会解除所有印记,受到基于自身生命上限的真实伤害,减少能量并大概率陷入纠缠状态。
When the target possesses both "Aquila's Mark" and "Oronyx's Mark" simultaneously, dispel all marks and the target takes True DMG based on their Max HP, loses Energy, and has a high chance to be afflicted with Entanglement.
回味 Aftertaste
随机属性的附加伤害,该伤害视为追加攻击伤害。
Random-Type Additional DMG. The DMG is considered as Follow-up ATK DMG.
会心 Critical Boost
每层使暴击率提高#1[i]%,暴击伤害提高#2[i]%,该效果最多叠加#3[i]层,可以传递给下一个回合开始的我方目标。当任意我方目标受到攻击后层数清零。
Each stack increases CRIT Rate by #1[i]% and CRIT DMG by #2[i]%, stacking up to #3[i] time(s). This can be inherited by an ally at the beginning of the next turn. All stacks will be removed if any ally is attacked.
回味-特性 Aftertaste — Trait
我方目标发动追加攻击后,对受到攻击的敌方目标造成1次等同于攻击力#1[i]%的【回味】伤害。每拥有1个「欢愉」祝福,该【回味】伤害额外提高攻击力的#2[i]%,最多计入#3[i]个「欢愉」祝福。
After ally targets launch Follow-up ATKs, deals 1 instance of "Aftertaste" DMG equal to #1[i]% of ATK to the attacked enemy target. Every Blessing of Elation in possession additionally increases the "Aftertaste" DMG by #2[i]% of ATK. A max of #3[i] Blessings of Elation can be taken into account.
会心-特性 Critical Boost — Trait
我方目标施放技能后有#1[i]%固定概率获得1层【会心】。每拥有1个「巡猎」祝福,固定概率提高#2[i]%,最多计入#3[i]个「巡猎」祝福。
After an ally target uses their abilities, there is a #1[i]% fixed chance to gain 1 stack of "Critical Boost." Every Blessing of The Hunt in possession increases the fixed chance by #2[i]%. A max of #3[i] Blessings of The Hunt can be taken into account.
平均分摊 Even Distribution
本次攻击结算前的伤害和负面效果由所有受击目标平均承受。
The DMG and debuff before this attack's finalization is received evenly by all targets that are hit.
切换计数 Switch Tally
处于【课堂频道】状态的单位受到攻击后增加1点切换计数,切换计数达到上限时,转变为【课间频道】状态。
Unit in the "Classroom Channel" state will gain 1 Switch Tally after being attacked. When the Switch Tally hits the max, it will switch the unit to the "Off-Class Channel" state.
灾难之力 Calamity Power
施放特定技能时,消耗【灾难之力】的所有层数追加攻击段数。
When using certain abilities, consume all "Calamity Power" stacks to increase Hits Per Action.
苦痛缠绕 Entangled By Agony
吸收【残破容器】后回复召唤该【残破容器】时消耗的生命值,【残破容器】被消灭后,无法再回复召唤该【残破容器】时消耗的生命值。
After absorbing "Long-Shattered Vessel," restores the HP consumed to summon the current "Long-Shattered Vessel." After "Long-Shattered Vessel" is defeated, this unit cannot restore the HP consumed used to summon the current "Long-Shattered Vessel" again.
温度 Temperature
当前战场环境的温度,我方会根据温度受到持续的灼烧伤害。我方目标造成的伤害将根据温度提高。
The current temperature on the battlefield. Allies will take continuous Burn DMG based on the temperature. DMG dealt by ally targets increases based on Temperature.
氦闪 Helium Flash
当【至高,至阳,天空的化身】施放【怒,焚晨昏日星】后会根据当前【氦闪】提高【温度】。此状态下,当我方攻击后,将根据本次攻击击中的敌方目标数量降低【氦闪】。
After "Sublime, Radiant, Avatar of the Sky" uses "Fury, Incineration of Dawn and Dusk," "Temperature" increases based on the current "Helium Flash." Under this state, after allies use an attack, "Helium Flash" is reduced based on the number of enemy targets hit by this attack.
不致命 Non-fatal
目标受到伤害时,若目标生命值不足,则会将生命值降低至1点。
When the target receives DMG, if their HP is insufficient, reduces their HP to 1.
衰亡伤害 Atrophy DMG
造成无法被护盾抵消、不可分摊的固定伤害。
Deals a fixed amount of DMG that cannot be offset by Shields or distributed.
雷云 Thundercloud
当前战场环境积蓄的雷云,当【至高,至阳,天空的化身】施放【愤,破昼夜长空】后会根据【雷云】层数对我方造成对应次数的少量雷属性伤害,之后根据我方争夺的【雷云】数对自身造成少量雷属性伤害。
The accumulated stack of Thunderclouds in the current battlefield. After "Sublime, Radiant, Avatar of the Sky" uses "Wrath, Rend of Eternal Sky," inflicts minor Lightning DMG on ally targets based on the number of "Thundercloud" stacks. Afterward, minor Lightning DMG will be dealt to this unit based on the number of "Thunderclouds" seized by allies.
黑蚀 Tide-Corrosion
处于【黑蚀】状态下的目标无法被选中,无法行动。
Targets with the "Tide-Corrosion" state cannot be selected and cannot take action.
死亡的芬芳 Fragrance of Death
每回合结束时都会提高自身速度,【玻吕刻斯】或【哀悯长臂】受到攻击时可削减【濒死梦泡】并回复我方生命值,【濒死梦泡】完全耗尽时解除该状态。
This unit's SPD increases at the end of every turn. When "Pollux" or "The Long Arms of Sorrow" is attacked, reduce "Desperate Bubble" and heal targets. When "Desperate Bubble" is completely consumed, dispel this state.
沉沦于长眠 Indulging Slumber
该目标对敌方目标造成伤害时,敌方目标受到的伤害降低,我方目标恢复至一定生命值可解除此状态。
When this target deals DMG to enemy targets, decreases DMG received by enemy targets. Restore HP to an ally target until it reaches a certain amount to dispel this effect.
境界 Territory
境界效果全场唯一,持续期间无法施放其他境界效果的技能。
Territory effects are unique in the battle. While it exists, other abilities with Territory effects cannot be used.
噬月 Lunar Devourer
此状态下,首领幻影会施放【孤战】,我方需要选择一名角色与首领幻影进行【孤战】,【孤战】期间除被选择的角色及其召唤的目标外,其他我方目标处于离场状态。首领幻影被弱点击破时解除此状态。
While in this state, the Boss Mirage will use "Going Solo," and an ally character must be selected to engage in "Going Solo" against Boss Mirage. During "Deathmatch," apart from the selected character and their summoned unit, all other ally targets will become Departed. This state is dispelled when the Boss Mirage becomes Weakness Broken.
血涌 Blood Surge
拥有【血涌】的我方角色及其召唤的目标进入【孤战】时,攻击后会额外削减韧性,并恢复生命值,此效果可叠加,并在【孤战】结束时移除。
When a target character with "Blood Surge" and their summon enters "Going Solo," they will additionally reduce enemy Toughness and restore HP after attacking. This effect is stackable and is removed when "Going Solo" ends.
连击 Combo
此类型武器有一定概率连续触发。
This type of weapon has a chance of triggering their effect consecutively.
厄堕 Ominous Degeneration
下一次行动会施放【浑流奔涌】。
Uses "Torrential Surge" in the next action.
能够进入【噬月】状态的敌方单位 Enemy units that can enter "Lunar Devourer"
能够进入【噬月】状态的敌方单位:玄爪狼卒、 蚀月狼卒、雷奔云谲的恶狼主。
Enemy units that can enter "Lunar Devourer": Sableclaw Wolftrooper, Eclipse Wolftrooper, Fulminating Wolflord.
嗜血 Bloodlust
所有能够进入【噬月】的敌方单位共享【嗜血】层数。当有能够进入【噬月】的敌方单位进入战斗时,将附加相同层数的【嗜血】。回合结束时,若场上所有能够进入【噬月】的敌方单位均被击败,清除所有【嗜血】层数。
All enemies that can enter "Lunar Devourer" will share "Bloodlust" stacks. When enemy units that can enter "Lunar Devourer" join the battle, they will apply the same number of "Bloodlust" stacks. At the end of the turn, if all enemies that can enter "Lunar Devourer" have been defeated, clears all "Bloodlust" stacks.
战血激昂 Rising War Spirits
造成的伤害提高,击破特攻提高,此效果可叠加。
Increases DMG dealt and Break Effect. This effect is stackable.
后援 Backup
敌方无法主动选中后援单位,我方【扩散】类型的技能,无法扩散至后援单位 。
Enemies cannot actively target backup units. Allies' Blast-type abilities cannot Blast to backup units.
潜伏 Lurking
无法成为主动选择类技能的主目标,弱点被击破或场上除自身以外的全部敌方单位都处于【潜伏】状态,则自身解除【潜伏】状态。场上没有其他敌方单位时,自身解除【潜伏】状态。
Cannot become the primary target for abilities that require active selection. When Weakness is Broken or when all enemy units on the field aside from this unit are in "Lurking" state, dispels "Lurking" state for this unit. When there are no other enemy units on the battlefield, this unit dispels the "Lurking" state.
侵蚀 Corrosion
攻击后回复侵蚀部分的生命值,击中的目标数量越多,回复的生命值越高。受到伤害时,降低生命值的一部分转化为侵蚀。消耗生命值时,降低的生命值会全部转化为侵蚀。通过回复生命值的方式解除侵蚀时,使自身获得【焕新】效果。【焕新】:下次攻击造成的伤害提高。
After attacking, restore a portion of Corroded HP. The more targets are hit, the more HP is restored. When taking DMG, a portion of the HP reduced is converted to Corrosion. When HP is consumed, the reduced HP will all be converted to Corrosion. When Corrosion is dispelled via restorative means, this unit obtains "Renewal." Renewal increases the DMG dealt by the next attack.
决斗 Duel
速度提高,受到来自决斗状态以外的目标的伤害时,伤害降低。每次攻击后获得1层【士气】。敌方决斗目标受到来自我方决斗目标的伤害时会根据伤害量减少决斗进度条,当决斗进度条减为0时,则敌方决斗落败,解除决斗状态。【士气】:每层使造成的伤害提高。
Increases SPD. When receiving DMG from targets outside the Duel state, reduces DMG taken. Obtains 1 stack of "Morale" after each attack. When enemy Duel target receives DMG from the ally Duel target, the Duel's progress bar will be reduced based on the DMG. When the Duel's progress bar is at 0, the enemy will lose the Duel and the Duel state is dispelled. Each stack of Morale increases DMG dealt.
电离 Ionization
此状态下,我方施放攻击后,将根据本次攻击击中的敌方目标数量争夺【雷云】层数,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时我方将会争夺一定数量的【雷云】层数。若所有【雷云】均被我方争夺,则会使自身陷入弱点击破状态。
In this state, after targets attack, they seize "Thundercloud" stacks based on number of friendly units hit in this attack. When "Daythunder Raven," "Shoot of Hundred Eyes," or "Twig of Hundred Eyes" receives a killing blow, target seizes a set number of "Thundercloud" stacks. If all "Thundercloud" stacks have been seized, this unit will enter the Weakness Break state.
腐化 Rot
可回复的生命上限降低。
Decreases Maximum Restorable HP.
修复 Mend
解除指定敌方目标的控制类负面状态与弱点击破状态,若此时指定敌方目标处于不可选中状态,则使其重新进入可选中状态。
Dispels the Crowd Control debuffs and Weakness Broken state from designated friendly units. If the designated friendly units are not currently selectable, causes them to become selectable.
镣铐崩解 Shackle Shatter
交替施放【垂死的哽咽】和【却是必要的苦难】。【垂死的哽咽】会召唤【残破容器】并进入蓄力状态,【却是必要的苦难】会施放强力攻击。【灾难之力】层数会提高强力攻击的段数,消灭【残破容器】则可以削减韧性和【灾难之力】层数。在第二阶段则改为使用【沉默的悲叹】和【莫因舍弃而哭泣】,且【灾难之力】层数提高。
Alternates between using "Dying Sobs" and "But Suffering is Essential." "Dying Sobs" summons "Long-Shattered Vessel" and enters Charging state, and "But Suffering is Essential" deals Powerful Attacks. "Calamity Power" stacks increases the Hits Per Action of Powerful Attacks. After destroying "Long-Shattered Vessel," Toughness and "Calamity Power" stacks can be reduced. In the second phase, "Silent Sorrow" and "Cry Not for the Discarded" will be used, and "Calamity Power" stacks increases.
班味 Overworked
处于班味状态时,被攻击时不会切换状态。
While in Overworked mode, this unit will not change its state when attacked.
持续效果 Continuous Effect
包含增益效果、负面效果和其他效果。
Includes buffs, debuffs, and other effects.
苦痛缠绕 Entangled By Agony
吸收【魔王爪牙】后回复召唤该【魔王爪牙】时消耗的生命值,【魔王爪牙】被消灭后,无法再回复召唤该【魔王爪牙】时消耗的生命值。
After absorbing "Demon King's Minions," restores the HP consumed to summon the current "Demon King's Minions." After "Demon King's Minions" is defeated, this unit cannot restore the HP consumed used to summon the current "Demon King's Minions" again.
毁伤 Scourge
卡厄斯兰那的专属充能,上限为7点。未变身时也会保留。
Khaslana's exclusive charge with an upper limit of 7. Will be retained even before transforming.
卡厄斯兰那的额外回合 Khaslana's Extra Turn
白厄变身为卡厄斯兰那时,行动序列上出现的倒计时。倒计时回合开始时卡厄斯兰那获得1个额外回合,最后1个倒计时回合开始时改为卡厄斯兰那发动最后一击并结束变身。
When Phainon transforms into Khaslana, a countdown will appear on the Action Order. When the countdown begins, Khaslana will gain 1 extra turn. When the last turn of the countdown begins, transforms into Khaslana and delivers a final hit before ending the transformation.
倒计时的初始行动值平均设置在0~100%之间,每个波次开始时不重置行动值。
The countdown initial action value will be set between 0–100%. The action value will not be reset at the start of each wave.
当卡厄斯兰那受到行动提前效果时,改为首个倒计时行动提前。
When Khaslana is under the effect of action advance, the first countdown's action is advanced instead.
死亡的芬芳 Fragrance of Death
每回合结束时都会提高自身速度,【灰黯之手,遐蝶】或【哀悯长臂】受到攻击时可削减【濒死梦泡】并回复我方生命值,【濒死梦泡】完全耗尽时解除该状态。
This unit's SPD increases at the end of every turn. When Castorice, Hand of Shadow or "The Long Arms of Sorrow" is attacked, reduce "Desperate Bubble" and heal targets. When "Desperate Bubble" is completely consumed, dispel this state.
镣铐崩解 Shackle Shatter
交替施放【沉默的悲叹】和【莫因舍弃而哭泣】。消灭【残破容器】则可以削减韧性和【灾难之力】层数。
Alternates between using "Silent Sorrow" and "Cry Not for the Discarded." Defeat "Long-Shattered Vessel" to reduce Toughness and "Calamity Power" stacks.
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