高等学校历史必修:画中世界 Compulsory History Course in Higher Education: World in Canvas
介绍入画时代政治生活的历史讲义。 A historical lecture series introducing the political life during the Canvas Age.
第一课:入画时代的社会形态
Lesson One: Social Structure of the Canvas Age
琥珀纪2149纪,随着绘世将古弁才天国隐入画中,二相乐园进入了被称为「画中世界」的入画时代。
In 2149 AE, when Graphia concealed the ancient Benzaitengoku within her painting, Planarcadia entered what became known as the Canvas Age: the era of the World in Canvas.
虽然「画中世界」与现实世界存在于不同维度,物理法则也不尽相同,但身处其中的人,往往难以察觉二者的差异。然而,完全与外界隔离,终究令虚无主义如瘟疫般蔓延,社会丧失活力,个体浑浑噩噩,正如一幅不会改变的画。
Though the World in Canvas and the real world exist in different dimensions with differing laws of physics, those living within often struggle to perceive any difference between the two. Yet, complete isolation from the outside world inevitably allows nihilism to spread like a plague. Society loses its vitality, individuals drift through life in a daze, just like a painting that never changes.
为打破僵局,人们将希望寄托于古老的仪式——「幻月游戏」。通过遴选合适的谒者,让他们施展种种匪夷所思的壮举,以「欢愉」的力量带来喜乐,借此取悦众生,令画卷焕发生机。
To break the stalemate, people placed their hopes in an ancient ceremony: the "Phantasmoon Games." By selecting suitable Supplicants and having them perform all manners of incredible feats, they could bring joy through the Power of Elation, delighting all living beings and breathing new life into the painting.
「幻月游戏」的胜者及其家族,往往需要承担画中世界的世俗管理及相关义务,成为实质上的管理人(但有相当多的胜者选择抹消了自己获胜的记录,成功逃脱了这一责任)。直到出画后星际和平公司的介入,二相乐园的经营与管理才逐渐与「幻月游戏」脱钩。
The victors of the Phantasmoon Games and their families were usually expected to take on the mundane management and related obligations of the World in Canvas, becoming de facto administrators (though a considerable number of victors chose to erase their winning records, thus successfully avoiding this responsibility). It wasn't until the Interastral Peace Corporation intervened after emerging from the canvas that Planarcadia's operations and management gradually became decoupled from the Phantasmoon Games.
游乐王
King of Entertainment
在入画时代,平均每30到50年举办一次幻月游戏。每届幻月游戏的胜者又被称作「游乐王」,他能直接谒见欢愉星神,并且暂借其权能一分钟。(关于胜者具体的称呼,历来众说纷纭,「游乐王」仅是目前为止可信度最高的一个。「超级乐子人」、「欢愉公爵」、「哈哈国王」…考古学界曾多次在「历史的真实」上取得突破性进展,但每个称呼最终都被发现带有虚构史学家的痕迹。)
During the Canvas Age, the Phantasmoon Games were held once every 30 to 50 years on average. The winner of each Phantasmoon Games was called the "King of Entertainment," who could have a direct audience with the Aeon of Elation and temporarily borrow THEIR power for one minute. (There have been many different theories regarding the exact title of the winner, with "King of Entertainment" being merely the most credible one thus far. "Super Fun Lover," "Duke of Elation," "Emperor of Haha"... The archaeological community has made several breakthrough advances regarding the "Truth of History," but each title has ultimately been discovered to bear traces of the History Fictionologists.)
游乐王寄托了民众「改变」的愿望,虽然大多游乐王都永久改变了二相乐园的历史,但也有少数人没能履行好自己的职责,白白浪费了宝贵的机会。比如某届游乐王仅仅只是想一睹阿哈的尊容,对欢愉权能毫无兴趣。更需指责的是,他最后也没告诉民众阿哈到底长什么样。
The King of Entertainment carries the people's wish for "change." While most Kings of Entertainment have permanently altered the history of Planarcadia, a few have failed to fulfill their duties, squandering precious opportunities. For instance, one King of Entertainment simply wanted to catch a glimpse of Aha and had absolutely no interest in the powers of Elation. To make things worse, they didn't even tell the people what Aha actually looked like in the end.
不过,举办「幻月游戏」本身就带来了足够多的改变。不同于烬土纪元前的形式大于内容,入画时代的幻月游戏极其放纵和癫狂,人们会毫无忌惮的相互整蛊,开各种劣性玩笑,乃至成为了一项全民参与的狂欢活动。
However, the Phantasmoon Games itself brought about enough change. Unlike the pre-Cindearth Age version where style trumped substance, the Phantasmoon Games of the Canvas Age became wildly unrestrained and ludicrous. People would prank each other fearlessly, crack all kinds of crude jokes, and it eventually turned into a full-blown carnival that everyone got in on.
画中世界的贵族
Aristocrat of the World in Canvas
在烬土纪元,某些势力在战争中建立了丰功伟绩。他们在入画时代继续发展壮大,逐渐演变为后来的数个本土贵族。其中著名的家族有开创了幻造技术的绘世家族、善于打造武器的阿尔法家族、曾联络了众多天外援军的努尔家族。
During the Cindearth Age, certain factions made remarkable achievements in war. They continued to grow and prosper in the Canvas Age, gradually evolving into several indigenous aristocrat families. Among the most renowned are the Graphia family, who pioneered technology for imagenesis; the Alpha family, known for their weapon craftsmanship; and the Noor family, who once rallied numerous military reinforcements from beyond the sky.
凭借丰厚的名望和财力、以及与幻造种盘根错节的关系,这些大家族在「幻月游戏」中拥有得天独厚的优势。尽管如此,由于「画中世界」并无严峻的资源竞争,「游乐王」的功能往往是协调,而非支配,本身也只是供大家一乐的职位,各大家族更多承担着维护社会治安与日常生产经营的职能(某种意义上,他们还承担了为幻月游戏制造的混乱兜底的责任)。同时,幻月游戏追求乐子与满足民众愿望的本质,也限制了可能出现的垄断行为。因此,虽然贵族更容易获取幻月游戏的参与资格,但后世文娱作品中,幻月游戏被贵族独占的情况,实际上并未发生。
With their substantial prestige and wealth, as well as deep-rooted connections to the imagenae, these great Families enjoyed unparalleled advantages in the Phantasmoon Games. That said, since the World in Canvas didn't have any cutthroat competition over resources, the "King of Fun's" role was more about coordination than Dominance. Essentially, it is merely a position for everyone's entertainment. The major families were actually more focused on maintaining public order and handling day-to-day production and business operations (in a way, they also had to clean up the chaos created by the Phantasmoon Games). At the same time, the Phantasmoon Games' core pursuit of fun and fulfilling people's wishes kept any potential monopolistic behavior in check. So while aristocrats had an easier time getting into the Phantasmoon Games, the scenario depicted in later entertainment media where the Games were exclusively dominated by the nobility never actually happened.
延展阅读
Extended Reading
谒神狂欢舞,假面更国主,百色皆空散,唯有月不殊。
In a frenzied dance before the gods,
——斯莱•海蕾尔
Masked rulers fall, their thrones replaced by others'.
这是入画时代末期的著名诗人斯莱•海蕾尔的一首短诗,描绘了星际和平公司将旧世界打捞回现实后,曾经的贵族纷纷落寞,时代更迭的景象。
All colors fade, to nothingness they came,
Only the moon remains the same.
课后思考
— Slay Haleir
1、比较分析入画时期与如今的「幻月游戏」,性质上有何异同?
This is a short poem by Slay Haleir, a renowned poet from the late Canvas Age, depicting the scene of fallen nobility and changing eras after the Interastral Peace Corporation salvaged the Old World back into reality.
2、如果你成为游乐王,想要创造怎样的历史?
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